Vex is a bit too gloomy for Summoner’s Rift ⁠— the brand new League of Legends mage is getting a hotfix nerf inside 24 hours of her launch. Her injury has confirmed to be an excessive amount of within the mid-game, with the builders reigning her in.

Vex absorbed a bit an excessive amount of of the Black Mist when she sauntered into the Shadow Isles for the primary time, it appears.

Whereas gamers are nonetheless getting a deal with of the Gloomist, League of Legends’ newest champion has landed remarkably robust.

Vex launched on LoL patch 11.19 with a 50.67% win rate in the first 24 hours, which is a far cry from the likes of Akshan ⁠— who launched with 34% win rate.

Riot Video games

Vex is getting a fast hotfix nerf after launching too robust in League of Legends patch 11.19.

Her constructive win fee, so early into her launch, has compelled Riot to rapidly patch Vex with a flurry of hotfix nerfs on September 24.

“She got here out a bit stronger than we’d like,” developer Tim ‘Truexy’ Jiang admitted on Twitter.

Vex hotfix nerfs her mid and late-game injury

Riot has focused Vex’s passive primarily and its excessive injury later into the sport. Each the bottom and AP scaling is being hit with slight nerfs in order that she will’t simply nuke champions by always reapplying it in late-game fights.

Her Q, Mistral Bolt, can also be being nerfed in an try to tune again her excessive waveclear, particularly within the mid-game.

As gamers nonetheless be taught how to play Vex, it’s seemingly her win fee will proceed to extend. Nevertheless, the hotfix nerfs ought to imply that her dominance will probably be capped.

Riot will probably be maintaining a tally of how these adjustments land, and should think about additional adjustments if they’re required ⁠— both as one other hotfix or in League patch 11.20.

You will discover the full list of changes delivery in Vex’s hotfix nerf beneath.

Vex hotfix adjustments in League of Legends patch 11.19

Passive: Doom ‘n’ Gloom

  • Injury: 30-180 (+25% AP) >>> 30-140 (+20% AP)

Q: Mistral Bolt

  • Base injury: 60/110/160/210/260 >>> 60/106/150/195/240

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